VR/AR-BASED INTERACTIVE MULTIMEDIA CONTENT: A SYSTEMATIC REVIEW OF ITS IMPACT ON ENGAGEMENT AND LEARNING OUTCOMES IN THE AI ERA. Indonesian Journal of Education (INJOE), [S. l.], v. 5, n. 2, p. 350–363, 2026. DOI: 10.5281/zenodo.19493963. Disponível em: https://felifa.net/index.php/INJOE/article/view/807. Acesso em: 17 apr. 2026.